Quetzal-Core Games

Founded in 2025 in Los Angeles, Quetzal-Core Games creates deeply engaging experiences that combine core gameplay with creative worlds, delivering singular journeys from start to finish.

Independent studio · Los Angeles
✦ Catch us live Charlie Brandick on the panel “The Elephant in the Room: AI in Games” at GAMACON Nov 4–6, 2026 · Mexicali, México →
✦ Our games
Soulway key art
✦ In development · PC and Console

Soulway

A heartfelt and comedic management sim set in Purgatory's mystical transit hubs.

As the newest (and only human) manager of Purgatory's mystical transit hubs, you're tasked with restoring the Path to the Afterlife. Work with the gods to rebuild the system and confront the villain who's dammed the ancient river, blocking souls from moving on.

C.H. Greenblatt
✦ In development

Cash Splatter and the Discount Death Pit

Quetzal-Core Games is collaborating with C.H. Greenblatt, the creator of the animated shows Chowder and Jellystone!, on an arena auto‑battler in a new IP.

✦ Leadership
Charlie Brandick
Charlie Brandick
Game Director

12 year design/direction veteran focused on experiential and multiplatform design, external co-development, and product leadership.

  • Riot Games: Associate Game Director, VALORANT (Mobile/Console)
  • Niantic Inc.: Lead Technical Designer, Harry Potter: Wizards Unite and Peridot (AR)
  • Disney Imagineering: Creative/Technical Consultant, Star Wars: Galactic Starcruiser
  • Seismic Games: Lead Design/Creative, Blade Runner: Revelations (VR)
Phillip Dickenson
Phillip Dickenson
Art Director

20-year art leader specializing in character-driven visual identity, environmental design, and creative direction.

  • Disney / 20th Century Fox: Senior Concept Artist, Avatar
  • Scopely: Senior Concept Artist, Marvel Strike Force
  • inXile Entertainment: UI/Concept Artist, Wasteland 2, Torment: Tides of Numenera, Line Rider
✦ Contact
Press, partnerships and publishing
Contact@quetzalcoregames.com